![]() This is the primary reason I never took note of this awe inspiring feature. If you run the same mission via FMB the AI will take to the skys regardless of any human players that are still on the same airfield. To complicate this issue, it only happens when the mission is run under a dedicated server environment. IF the human player takes off then, and only then, will the AI aircraft remember that they're sitting in aircraft and actually taxi / take off. Is there a known issue (ie ridiculous rule) that says that spawned AI aircraft will not take off at an airfield that is also allocated as a player spawn area IF a human player is idle on said airfield? They (the AI) just sit on their spawn areas, be it parked or directly on the runway, and idle engines until the cows come home and have died of old age. Hey been freaking out seriously with a problem that I noticed a couple of days ago and have been trying to figure out the cause.
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